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 Defence Of the Ancient (DOTA) 6.72 map

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Defence Of the Ancient (DOTA) 6.72 map Empty
PostSubject: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeWed May 04, 2011 2:45 pm

Seperti namanya ini adalah sub-forum untuk bicara tentang map DOTA 6.72;

bagi yang belum tau changelog 6.72:

HEROES

Ancient Apparition
- Armor reduced from 4 to 2

Axe
- Base HP regeneration increased from 0.25 to 1
- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second

Bane Elemental
- Brain Sap cooldown decreased from 16 to 14
- Fiend's Grip now gives vision of the target
- Enfeeble now reduces attack damage by a constant amount
Spoiler:
Batrider
- Armor reduced by 1

Beastmaster
- Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
- Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
- Added Aghanim's Scepter upgrade
Increases cast range from 600 to 950
Decreases cooldown from 80/75/70 to 45

Bloodseeker
- Bloodbath assist AoE increased from 200 to 225

Bounty Hunter
- Base HP regeneration increased from 0.25 to 0.75
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6

Bristleback
- Warpath damage per stack increased from 4/8/12 to 10/15/20

Centaur Warchief
- Movement speed increased from 300 to 305
- Double Edge cooldown decreased from 12 to 10
- Hoof Stomp cooldown decreased from 15 to 13

Chaos Knight
- Base strength increased by 3
- Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
- Chaos Bolt now has a floating text indicator for the damage done

Chen
- Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead
Holy Persuasion: A28T

Clockwerk Goblin
- Armor reduced by 1

Crystal Maiden
- Freezing Field level 1 manacost decreased from 300 to 200

Dark Seer
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim's Scepter upgrade (and visual effect)
Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.

Doom Bringer
- Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)

Dragon Knight
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300

Drow Ranger
- Previous sight range nerf reverted (from 6.68)

Earthshaker
- Echo Slam initial damage reduced from 165/230/285 to 160/210/270

Enchantress
- Aghanim's Impetus range bonus increased from +150 extra to +165

Faceless Void
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination

Furion
- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)

Guardian Wisp
- Base damage increased from 33-42 to 43-52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp's movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6
- Overcharge Reworked
Spoiler:

Gyrocopter
- Agility growth increased from 2.4 to 2.8
- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
- Added an Aghanim's Scepter upgrade (and visual effect) (335808)
Call Down now has a global cast range and the second rocket does 75 more damage.

Huskar
- Burning Spears minimum HP requirement removed (it is still non-lethal)
- Life Break cast mechanism changed
It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.

Icarus
- Icarus Dive cooldown decreased from 40 to 30
- Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
- Sun Ray no longer slows
- Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
- Sun Ray turn rate slightly improved
- Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
The damage and heal from the two areas do not stack, you are only affected once

Invoker
- No longer gets interrupted by casting orbs or invoke
- Base damage reduced by 5
- Alacrity can now target mechanical units (1680)
- Alacrity manacost increased from 50 to 100
- Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
- Cold Snap now requires a minimum of 10 damage before it triggers
- Ice Wall no longer affects magic immune units
- The Invoke combinations are now displayed in the ability tooltip
- Fixed some issues with how Invoke tracks your recently casted spells
It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.

Jakiro
- Macropyre AoE increased from 200 to 225

Juggernaut

- Base HP regeneration increased from 0.25 to 0.75
- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%

Kunkka
- Ghost Ship stun increased from 1 to 1.2 seconds
- Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4

Krobelus
- Base HP regeneration increased from 0.25 to 0.75
- Witchcraft bonuses rescaled to be more straightforward
Spoiler:
- Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)

Lanaya
- Psi Blades width increased from 70 to 80

Leoric
- Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
- Reincarnation delay decreased from 5/4.5/4 to 3 seconds

Lich
- Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20

Lina Inverse
- Aghanim's Laguna Blade cast range increased from 600 to 900

Lone Druid
- Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings

Lord of Avernus
- Aphotic Shield cast range increased from 350 to 450

Luna
- Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32

Lycanthrope
- Wolves move speed increased from 400 to 400/420/440/460
- Wolves collision size reduced a bit

Magina
- Base attack time improved from 1.45 to 1.35
The hero's attack rate improves the lower the Base Attack Time is, this is a buff.

Magnataur
- Cast point reduced
- Empower cast range increased from 500 to 800
- Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4

Meepo
- Added an Aghanim's Scepter upgrade
Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.

Morphling
- Armor reduced by 2
- Replicate now has a visual time (player only) that counts down its duration
- Morph now has a visual effect
Shows one visual effect for transforming agility, and another one for strength. This effect can be seen by both teams.

Naix
- Reworked Infest
Spoiler:

Naga Siren
- Base HP regeneration increased from 0.25 to 0.75
- Nearby Naga Siren illusions now play the Ensnare animation
- Critical Strike replaced with Rip Tide
Spoiler:
- Song of the Siren reworked
Spoiler:
Necrolyte
- Reaper's Scythe reworked slightly
The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.

Nerubian Weaver
- Armor reduced by 1
- The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30

Nightstalker
- Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
- Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75

Obsidian Destroyer
- Intelligence growth increased from 2.8 to 3.3

Omniknight
- Purification cast range increased from 400 to 400/500/600/700

Pandaren Brewmaster
- Drunken Haze duration increased from 7 to 8 seconds
- Primal Split Earth panda now carries the hero's auras around him
If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected.

Pit Lord
- Model size slightly reduced
- Cast Point decreased from 0.75 to 0.60
- Dark Rift level 1 can now target units
- Expulsion reworked slightly
- Expulsion AoE now follows you around and is centered on your hero
- Expulsion no longer ministuns
- Expulsion Search AOE increased from 475 to 600
- Expulsion Damage/Heal increased AOE from 375 to 600
- Expulsion now heals allies in the area it damages in (for half the amount 10/20/30/40)
- Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
- Pit of Malice now deals 100 damage when it affects a unit
- Pit of Malice now creates 5 corpses in the cast area
- Firestorm reworked
Spoiler:

Puck
- Base damage increased by 4
- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds

Pudge
- Rot damage increased from 25/50/75/100 to 35/60/85/110

Queen of Pain
- Sonic Wave damage rescaled from 290/430/600 to 350/475/600

Rhasta
- Base damage increased by 5
- Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
- Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
- Mass Serpent Wards are now automatically added to your unit selection upon cast (411025,1680)
Issuing a command to the wards will NOT cause your hero to be interrupted while you are channeling Shackles.

Rooftrellen
- Armor reduced by 1
- Nature's Guise now gives the unit a 10% movement speed bonus
- Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
- Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
- Overgrowth rebalanced
Spoiler:

- Living Armor Reworked
Spoiler:

- Forest Sentinel Replaced with Leech Seed
Spoiler:

Sand King
- Armor increased by 1

Shadow Priest
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32

Shadow Demon
- Disruption manacost increased from 75 to 120
- Disruption cooldown rescaled from 16 to 25/22/19/16
- Disruption illusion duration rescaled from 6 to 5/6/7/8
- Changed Shadow Demon's hero model
This was his original model during development. The previous model will be used for another hero instead.

Silencer
- Movement speed increased from 290 to 300
- Curse of the Silent cast range decreased from 900 to 800
- Glaives of Wisdom cooldown from 2/0/0/0 to 0
- Last Word is now muted when Silencer is stunned (previously it was only when silenced)
- Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
- Last Word AoE decreased from 900 to 750
- Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
This is in addition if the hero died within the AoE. So if you kill a hero you will steal 2 intelligence points, otherwise you will steal 1.

Slardar
- Amplify Damage armor reduction increased from 5/10/15 to 8/12/16

Slark
- Strength growth increased from 1.0 to 1.8
- Intelligence growth increased from 1.6 to 1.9
- Agility growth reduced from 2.0 to 1.5
- Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
- Essence Shift agility bonus reduced from 4 to 3 per attack
- Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
- Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
- Pounce no longer hits non-hero units
- Pounce AoE increased from 85 to 95
- Pounce's speed fixed to be the same at all levels (426269)

Spirit Breaker
- Base HP regeneration increased from 0.25 to 0.75
- Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
- Charge of Darkness Reworked
Spoiler:

Stealth Assassin
- Base HP regeneration increased from 0.25 to 0.75
- Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
- Smoke Screen cast range increased from 350 to 425
- Smoke Screen cooldown decreased from 15 to 13 seconds

Sven
- Great Cleave AoE increased from 175 to 200

Tauren Chieftain
- Ancestral Spirit now has a secondary ability that returns the spirit (398706)
Ancestral Spirit Sub-Ability: A21J

- Ancestral Spirit cooldown decreased from 19 to 16
- Ancestral Spirit cast range increased from 1000 to 1200

Techies
- Aghanim's Remote Mine cast range decreased from 900 to 700
- Land Mine limit increased from 15 to 20
- Suicide Squad, Attack! now gives Techies XP for kills he gets with it
- Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
- Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
- Detonate All subability of Remote Mine removed
Based on Techie player feedback, it was much more commonly used accidentally than for it's intended purpose . The new focused detonation ability or the group selection detonate fill the role better.

Terrorblade
- Movement speed increased from 300 to 310
- Sunder HP limit now applies to yourself
This is an improvement. It will no longer bring you down to the target's HP, it will follow the HP percentage restrictions. The main application of this is when it is used to heal an ally.

- Sunder cooldown rescaled from 200/120/60 to 160/110/60
- Metamorphosis reworked
Spoiler:
- Conjure Image replaced with Zeal
Spoiler:
- Soul Steal replaced with Reflection
Spoiler:

Tidehunter
- Anchor Smash reworked
Spoiler:

Tinker
- Heat Seeking Missile now hits 2 units at all levels

Tiny
- Tossed allied units no longer take damage (they used to take a portion of the damage)

Troll Warlord
- Cast point reduced by 0.3
- Berserker Rage transformation time removed (was 0.1 sec)
- Blind replaced with Whirling Axes
Spoiler:

Tuskarr
- Ice Shards now kills trees around the area it is created
- Snowball no longer moves faster based on the allies inside of it
It used to move at a rate of 1.5x your speed plus 50% of the speed of all allies. It now only moves at 1.5x your speed. The minimum speed for the snowball is 200.

Ursa Warrior
- Enrage no longer triggers an additional Fury Swipes hit
- Earthshock damage increased from 70/120/170/220 to 90/140/190/240
- Fury Swipes duration increased from 5 to 6 seconds
- Overpower cast time removed

Vengeful Spirit
- Aghanim's Nether Swap can now target creeps (339914)

Venomancer
- Base HP regeneration increased from 0.25 to 0.75

Viper
- Corrosive Skin now stacks with Poison Attack

Visage
- Base Strength decreased from 25 to 22
- Strength growth increased from 2.2 to 2.4
- Soul Assumption manacost rescaled from 150 to 200/180/160/140
- Familiars HP improved from 300/400/500 to 300/450/600

Warlock
- Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
- Fatal Bonds casting range increased from 600 to 800
- Upheaval cooldown decreased from 65 to 50

Windrunner
- Shackleshot cooldown increased from 10 to 12 seconds

Witch Doctor
- Death Ward is automatically added to your unit selection upon cast (451843)
Issuing a command to the ward will NOT cause your hero to be interrupted

Zeus
- Arc Lightning cooldown decreased from 2.25 to 2.0
- Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80

• Added a new hero (Rubick)

Name: Rubick, the Grand Magus
Type: Intelligence
Alliance: Sentinel

Strength: 19 + 1.5
Intelligence: 27 + 2.4
Agility: 14 + 1.6

Movement Speed: 300
Attack Range: 600
Total starting damage: 44-54
Total starting armor: 1


Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.


Telekinesis:
============
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Lift Duration: 1.5/1.75/2/2.25 seconds
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
Land stun AoE: 325

Cast Range: 550/575/600/625
Cooldown: 18
Manacost: 160

While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.

Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.

Telekinesis Ability Code: A27F
Telekinesis Sub-Ability Code: A27X




Fade Bolt:
===========
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.

Damage: 75/150/225/300
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
Duration: 10 seconds

Cast Range: 800
Cooldown: 10
Manacost: 90/95/100/105

Fade Bolt Ability Code: A27G


Null Field:
============
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Magic Damage Reduction: 5/10/15/20%
AoE: 900

Null Field Ability Code: A27V


Spell Steal:
============
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Spell is stolen for: 3/4/5 minutes

Cast Range: 1000
Manacost: 25
Cooldown: 20/18/16

Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.


Last edited by r3ndyz on Wed May 04, 2011 3:30 pm; edited 3 times in total
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeWed May 04, 2011 3:28 pm

ITEM

Ancient Janggo of Endurance
- Charges can now be refreshed by buying the recipe

Animal Courier and Flying Courier
- Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
- Minimap indicator is now shown at the location where a courier dies
- Resume Delivery ability added, upon use the courier will resume its previous deliver action
Spoiler:


Assault Cuirass
- Assault Cuirass recipe cost decreased from 1500 to 1300

Bloodstone
- Now starts with 5 charges
- Can no longer be disassembled
Spoiler:

Boots of Travel
- Double clicking now teleports you to fountain
- Towers no longer stop attacking when you teleport to them
- Creeps no longer stop moving when you teleport to them
Spoiler:

Buriza Do Kyanon
- Critical strike chance increased from 20% to 25%

Crystalys
- Critical Strike chance increased from 15% to 20%

Diffusal Blade
- Purge cooldown decreased from 12 to 8
- Purge now removes Ghost Scepter's Ghost Form

Ethereal Blade
- Ether Blast's slow increased from 45% to 60%
- Can now be disassembled

Force Staff
- Can no longer push units out of Chronosphere

Gem of True Sight
- Stock cooldown increased from 6 to 8 minutes

Guinsoo's Scythe of Vyse
- Mana regeneration decreased from 200% to 150%

Hand of Midas
- Hand of Midas now gives a constant amount of gold
Spoiler:

Healing Salve
- Stock cooldown removed

Heart of Tarrasque
- Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate

Khadgar's Pipe of Insight
- Barrier's duration increased from 8 to 10 seconds

Lothar's Edge
- Wind Walk's bonus damage increased from 125 to 150

Maelstrom
- Recipe cost decreased from 800 to 600 (417406)

Mjollnir
- Recipe cost increased from 400 to 600
- IAS bonus increased from 70 to 80 to match it's components

Necronomicon
- Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
- Archer's aura AoE increased to standard aura sizes (900)

Orb of Venom
- Orb of Venom price decreased from 500 to 450

Orchid Malevolence
- Soul Burn's damage recurrence increased from 20% to 25%

Quelling Blade
- Can now be sold

Refresher Orb
- Cooldown decreased from 210 to 160

Ring of Basilius
- No longer interrupts your hero when toggled

Sange
- Lesser Maim is no longer an Orb effect

Sange and Yasha
- Greater Maim is no longer an Orb effect

Smoke of Deceit
- Dispel AoE from heroes and towers increased from 850 to 950
- Stock cooldown increased from 10 to 12 minutes

Stygian Desolator
- Corruption effect now works on buildings

Urn of Shadows
- Double clicking will now self-cast Soul Release

• Added a new item to the Arcane Sanctum shop (Veil of Discord)
Spoiler:
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeWed May 04, 2011 8:01 pm

kk rendy....
c Ade saya denger lagi PDKT yak sama lo??awlawkawkawkawkaw....

lol! lol! lol!
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeWed May 04, 2011 8:25 pm

Salah post lo les...

Mesti nya ke bagian gosip aja klo mau ngmng tntng ginian..
wkwkwkwk...

Biar asik...

Ini tmptnya ngmngin dota les...hahaha
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeWed May 04, 2011 9:06 pm

oh iy salah yak gw????
wakawkawkawkakw...tp mw gmn lg nold??

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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeWed May 04, 2011 9:11 pm

Yaud gpp.. Kan masih awal..
Next time jangan..
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 8:35 am

minta info trik donk... atau tempat ward2 yang efisien... jadi klo naro ward nggak asal naro aja.... bisa jadi pengalaman jga... modelward yang di taro ward obs sama ward yang biru ya... makasih kk rendyz..

soal gosip saya dukung sepenuhnya kak.. wkwokwkokwow lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol!
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 8:37 am

aLonica wrote:
minta info trik donk... atau tempat ward2 yang efisien... jadi klo naro ward nggak asal naro aja.... bisa jadi pengalaman jga... modelward yang di taro ward obs sama ward yang biru ya... makasih kk rendyz..

soal gosip saya dukung sepenuhnya kak.. wkwokwkokwow lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol!

jangan sembarangan tanya kk.... harus minta izin dolo sama EKO
awkawkawkawwa....

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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 8:38 am

udah2 jgn gosip... wkowkowk
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 8:44 am

yah elah....kita smua da tw koq..dah sabar aja...

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St_Dominic
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 8:55 am

aLonica wrote:
minta info trik donk... atau tempat ward2 yang efisien... jadi klo naro ward nggak asal naro aja.... bisa jadi pengalaman jga... modelward yang di taro ward obs sama ward yang biru ya... makasih kk rendyz..

soal gosip saya dukung sepenuhnya kak.. wkwokwkokwow lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol!

Pertanyaan bagus nih..

Ditunggu penjelasan dari Kak Momod...

Hehehe...
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:01 am

Kak Momod ny tidur yak???jarank OL.....
payah da...

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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:05 am

wkwkwkwkwkwkw... sama ini dulu katanya pwoer UP itu ada jamnya klo bisa di dpetin infonya toong di share ya.. biar main PRO kita mainya hahahhaa thx before
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:07 am

Ram_Su wrote:
Kak Momod ny tidur yak???jarank OL.....
payah da...

Defence Of the Ancient (DOTA) 6.72 map Prophet

Mungkin tidur..

Eh les.. Itu gambar propet lo dijadiin signature aja kyk gw...

Ke "Profile" trus ke bagian "Signature" lalu copy Link lu itu..

Jadi enak...
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:10 am

ROGER THAT OM ADMIN....

bounce bounce
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:19 am

momodnya kurang OK nih masa jam segini belom bangun. hahahhahahaha
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:21 am

momod ny kamren bgdang biasa....
kmaren bis pke tuskar.... jadi kcapean...awkakawkakwkw.....
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:23 am

OOOOOO main sama OM mimin yak....wkwkwkkwkwkwkw
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:26 am

yah...spt itu lah...woi isi thread gw napa??? kosong gt.....
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:29 am

wkwkwkwkkw malez join2 ke tread lu... seruan di sini...
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:35 am

parah c...brb pulang ah.......
pada jahad nih ma momod ram_su,,,,
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:36 am

Kaka bisa ga jadiin bahasa indonesia ato ga bahasa cina. kl b.ing saya ga ngerti kaka.
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 9:58 am

tuh tanya ade K aja jago dy bhasa inggris ny...awkawkakkaw.....
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 11:04 am

Ram_Su wrote:
tuh tanya ade K aja jago dy bhasa inggris ny...awkawkakkaw.....

Baik Ka, terima kasih ya.
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PostSubject: Re: Defence Of the Ancient (DOTA) 6.72 map   Defence Of the Ancient (DOTA) 6.72 map Icon_minitimeThu May 05, 2011 12:44 pm

Iya Ade K kmrn Bhs Inggrisnya dpt B tuh..

Hebat dia..
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